Wednesday, September 11, 2013

Syllabus


The Art Institute of California – San Francisco

Course Syllabus


Course Number: MA2212
Course Title: 3D Camera Techniques

Class Meetings: Tuesdays, 6pm - 10pm
Session/Year: Spring 2013
Instructor Name: Greg Lemon
Email Address: glemon@edmc.edu
Phone: email me!
Instructor Availability Outside of Class: email me!

3D Camera Techniques

Course Description:
In this course students learn techniques used in pre-production and /production including cameras, lenses, mounting equipment, framing and composition, and natural and studio lighting.

Course Length: 11 Weeks

Contact Hours: 44 Hours

Lecture: 22 Hours
Lab: 22 Hours
Credit Values: 3 Credits

Course Competencies:
Upon successful completion of this course, the student should be able to:
  • Apply industry-standard storyboard and scripting techniques to animation
  • Demonstrate the ability to create shots from storyboards
  • and other source material.
  • Understand production schedules
  • Discuss camera techniques in computer animation
  • Manipulate camera and lights in virtual atmosphere.
  • Understand the application of lights in a traditional studio setting vs. digital studio setting.
  • Apply camera and lighting principles in a practical situation
  • Manipulate Camera and lights
  • Adapt physical camera and lighting techniques to CGI
  • Understand the relationship between camera and subject, background, light and movement.
  • Control different light properties, including ambient, spotlight, tracking, etc.
  • Apply the language of cinematography
  • Understand the principles of editing, art direction and production design as they relate to cinematography.

Course Prerequisite(s): MA2204 3D Animation

Text(s): Required: Film Directing Shot by Shot: Visualizing from Concept to Screen, by Steve Katz; Michael Wiese Productions (July 31, 1991) ISBN: 0941188108    

Materials and Supplies: DV Tape, Storage Media     

Estimated Homework Hours: 3 to 4 hours per week     

Technology Needed: DV Camera, Lighting Kit, Video Studio, PC or Mac with associated 3D and 2D animation software     

Grading Scale:
All assignments must have clear criteria and objectives to meet. All students shall be treated equitably. It will be that student’s right to know his/her grade at any reasonable point that information is requested by that student. The criteria for determining a student’s grade shall be as follows (on a percentage of total points basis):

A 100-93
A- 92-90
B+ 89-87
B 86-83
B- 82-80
C+ 79-77
C 76-73
C- 72-70
D+ 69-67
D 66-65
F 64 or below

Process for Evaluation:
Attendance and Participation 10%
Project 1 -15%
Project 2 - 25%
Project 3 - 50%


Project 1 - Primitive Drama / 0:10 - 0:15 / 10+ shots / Due Week 3

  • Pick one of the following scenarios and visualize it in a 10-15 second playblasted 3D animatic:
    • Two characters find both find a coin/treasure. Who gets it? 
    • One character is chasing another. Up ahead, there is a gap in the ground. What happens?
    • One character is waiting for another. Draw out the suspense, and then have the other character arrive. What happens?
  • use simple primitives to build sets
  • use the simple rig to animate your scene. 
  • block basic poses to tell the story; don't worry about detail animation (walks, etc)
  • Playblast the scene and edit it into a 1280 x 720  .H264 movie clip.


Project 2 - Movie Remake / 0:30 - 0:45 / 15+ shots / Due Week 6

  • Pick a 30 - 45 second sequence from a film that has at least 15 different camera shots/cuts. 
  • Recreate the entire scene using built or found models and available character rigs. 
  • Character animation should include poses needed to tell the story.
  • Use basic shaders and lights to color and tone the scene.
  • Playblast the scene and edit it into a 1280 x 720  .H264 movie clip.


Project 3 - Final Project 3D Animatic / 0:45 - 1:00 / 25+ shots / Due Week 11

  • Create a SIMPLE story and visualize it in a RENDERED 3D animatic.
  • Recreate the entire scene using built or found models and available character rigs. 
  • Use basic shaders and lights to color and tone the scene.
  • RENDER the scene(s) and edit it into a 1280 x 720  .H264 movie clip.



Student Evaluation/Grading Policies:
  • Class time will be spent in a productive manner.
  • Grading will be done on a point system.
  • Points for individual activities will be announced.
  • All work must be received by the set deadlines.
  • ABSOLUTELY NO WORK WILL BE ACCEPTED AFTER THE FINAL CLASS MEETS WEEK 11.

Classroom Policy:
  • No food allowed in class or lab at any time. Drinks in sealable bottles allowed in classroom.
  • Edible items brought to class or lab must be thrown out.
  • If student elects to eat/drink outside class or lab door, missed time is recorded as absent.
  • Attendance is taken hourly. Tardiness or absence is recorded in 15-minute increments.
  • Break times are scheduled by the instructor at appropriate intervals.
  • No private software is to be brought to lab or loaded onto school computers.
  • No software games are allowed in lab (unless in course curriculum).
  • Headphones are required if listening to music during lab. No headphones are allowed in lecture.
  • Any student who has special needs that may affect his or her performance in this class is asked to identify his/her needs to the instructor in private by the end of the first day of class. Any resulting class performance problems that may arise for those who do not identify their needs will not receive any special grading considerations.

Disability Policy Statement:
It is our policy not to discriminate against qualified students with documented disabilities in its educational programs, activities, or services. If you have a disability-related need for adjustments or other accommodations in this class, contact the Disabilities Services Coordinator at 415-276-1060.

Academic Honesty Policy:
Students are expected to maintain the highest standards of academic honesty while pursuing their studies at AiCA-SF.  Academic dishonesty includes but is not limited to: plagiarism and cheating; misuse of academic resources or facilities; and misuse of computer software, data, equipment or networks. 

Student work that appears to violate AiCA-SF’s standards of academic honesty will be reviewed by the Committee on Academic Honesty.  If the work is judged to have violated standards of academic honesty, appropriate sanctions will be given.  Sanctions include but are not limited to course failure and academic termination.


Suggested Course Outline


Week 1: 
Lecture: Intros. Film Language, Aesthetics, Frame Composition.    
Lab: Creating Cameras in Maya. Simple camera; camera and aim; camera and aim with up
vector. Simple character rigging.
Homework: Finish Lab work, work on Proj. 1. 
  
Week 2: 

Lecture: Storyboarding, Pre-visualization & Production Planning. Spatial
Connections: Line of action; cutaways; bridges and establishing shots.    
Lab: Introduction to the graph editor. Animating cameras, ease in and out.    
Homework/lab: Complete project 1
.
Week 3:
Due: Project 1
Lecture: Project 1 critique, Framing and Aspect ratio. Depth: The third dimension. Editing 
Basics. Story Progression, and tension building.    
Lab: Setup shots, with different aspect ratios, Frame size and image plane. First pass review 
of storyboard with Instructor.     
Homework: Review Storyboards, paying special attention to story progression.  

Week 4: 
Midterm: Present storyboards to the class. Scan storyboards in, so that the digital format can 
be projected. Pitch Story to class, Go through storyboards once, reiterate with more detail 
during the second pass. 

Week5: 
Lecture: Adding Camera Movement to the mix. Crane, Dolly, Track and Pan. Should the 
character dance or the camera dance? Movement and it’s relationship to story intensity. 
Camera lens change versa Camera movement change.    
Lab: Setup a telephoto, normal, wide angle, Dolly, Zoom, Zolly Cameras in given scene. Work 
on environments for final project.    
Homework: Finish Project 2.  

Week 6: 
Due: Project 2
Lecture: Script breakdown, Story Progression, Arcs and Beats. The relationship between the 
story structure and the visual structure. Depth of Field, motion blur.    
Lab: Setup depth of field variations, and a rack focus camera. Work on environments for final 
project.    
Homework: Finish working on environments. Start thinking about characters for final 
project.    

Week 7: 
Lecture: Editing. Shot duration, cutting, patterns, montages. Overlapping action. Cutting on 
action. Transitions.    
Lab: Cutting shots together, playblasting and rendering shots in Maya. Creating a sequence. 
Adding sound to the scene.    
Homework: Find or build and bind characters for project.    

Week 8: 
Lecture: Staging Dialogue. Two subjects; Three subjects; four or more subjects. Point of View, 
Subjective and Object Cameras.    
Lab: Position cameras in a dialogue scene in Maya. Work on Final Project. Start laying out 
your camera shots in your scene. Instructor will give help on Character rigging and setup 
issues.     
Homework: Develop shotlist. First pass of camera layout for scene,    

Week 9: 
Lecture: Using Color and lighting as visual components in Film and Games. Rendering versus 
playblasting issues. Adding camera shake to an explosion. Creating a handheld camera effect.     
Lab: Handheld and shake cameras. Lighting Setup.     
Homework: Finish lab and work on Final project.    

Week 10: Lecture: No lecture.    
Lab: First pass of Final. Instructor will give feedback on each project. Bonus marks for having 
first pass done.    
Homework: Work on final project.    

Week 11: Lecture: Final Project     
Lab: Screening: Present finished personal projects to class.    
Homework: