- Decide on story, create beat list
- Sketch out thumbnail storyboards
- Import rig into empty scene with namespace
- Repeat for additional characters, change colors in hypershade to differentiate characters
- Build simple sets using primitives and basic shaders
- Block out character poses using character set
- Retime blocked animation
- Add cameras to scene
- Animate moving cameras
- Create edit in camera sequencer
- Playblast individual clips and edit in premier, or playblast sequence from camera sequencer.
Tuesday, October 1, 2013
Project 1 workflow
First pass animation for project 1 due next class!
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