Notes on space in film
- Deep
- offers
illusion of 3d depth on a 2d screen
- no
real depth in screen space, illusion is conveyed through depth cues
- perspective -
1, 2, and 3 point (draw buildings)
- perspective
creates VANISHING POINTS and LONGITUDINAL PLANES
- Audience's
eye will be usually drawn to and on-screen vanishing point (
- draw
railroad tracks)
- draw
two vanishing planes, with actor on outside, then actor on inside, at VP.
Compare the two.
- size
difference
- separating
objects/actors into FG, MG and BG helps create depth
- movement
- moving
parallel to the picture plane:
- objects
further away will appear to move slower across screen
- objects
closer will appear to move faster
- draw
track runners to demonstrate
moving
perpendicular to picture plane
- objects
appear to move faster the closer they are to the camera
camera
movement
- dolly
in/out = moving camera closer or farther from the subject
- draw
scene with FG actor and two BG actors, then dolly in
- FG
actor will get larger faster
- tracking
shot - camera dollies left/right
- with
one FG and three BG actors, FG actor appears to move faster horizontally in
screen space.
- crane
shot - camera is moved vertically up or down.
- same
FG/BG actor combo - FG actor will drop out of frame faster than BG guys
Textural
diffusion
- objects
that are closer to the camera will have more visible texture
Arial
diffusion
- fog
- must
have objects affected and unaffected in both the same shot in order to be an
effective depth cue
Tonal
separation
- light
objects generally appear closer, dark objects generally recede
- can
also be reverse, depending on lighting and arial diffusion
Color
seperation
- warm
colors generally appear to be closer
- cool
colors generally appear to be further away
Up/Down
position
- objects
lower in the frame appear to be closer than objects higher in the frame (maybe
because they appear more accessible?)
Overlap
- overlapping
objects in the frame create depth
Focus
Flat
- emphasizes
the 2d aspects of the screen space
- flat
cues:
- frontal
planes and NO LONGITUDINAL PLANES
- size
consistency
- movement
- movement
parallel to picture plane = good
- camera
movement - pans, tilts and zooms
- help
emphasize flat space because the relative distance between/size of objects does
not change in the shot.
- textural
affinity
- same
amount of textural detail
- reduced
tonal seperation
- reduced
color separation (affinity of color)
- reduced
overlapping shapes
- inverted
depth cues
- inverting
or reversing depth cues can help flatten deep space
- tone:
placing brighter obis in the BG and darker ones in the FG
- color:
warm BG, cool FG
- textural
diffusion: make BG obis have more texture and FG ones have less
- size
difference: place larger objs farther away, and small ones closer.
Limited
- combo
of deep and flat space cues
Ambiguous
- occurs
when viewer is unable to understand the actual size/spatial relationships
between objects in the frame
- lack
of movement -
- objects
of unknown size or shape
- tonal
and textural camouflage
- mirrors
and reflections
- disorienting
camera angles
- DEEP
SPACE
- dramatic
- exciting
- edgy
- can
be used to release tension
FLAT
SPACE
- calming
- comedic
- disarming
- can
be used to build tension/claustrophobia and awkwardness
- wes
anderson!
LIMITED
AMBIGOUS
- mysterious
- disorienting
- chaotic
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